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 Post subject: What the future holds
PostPosted: February 28th, 2017, 1:55 am 
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Nowadays we experience vanishing of secondary technological tweaks from our sight, as wireless connections and hidden installations leave us only with magically working devices. Oftentimes the knowledge on how to repair brandmark technology is kept away from the unlicenced hands, if repairing stands any possibility, as the the consumerist strategy moved also to the field discussed, suggesting rather to entirely remove the product and get a new one, feeding the megacorporations and providing for the tons of unrecyclable wastes, instead of trying to limit both the costs and the waste amounts.

Do you think such thing as biometal - the shiftable, intelligent matter, capable of remembering patterns and possibly being responsive to certain extent of telepathic control - will become available? Will a human being be able to transform solid substance on demand? How do you think stability of the world would be granted under such circumstances? Are we able to sensibly anticipate the solutions these questions regard or does a human kind need to undergo mental transgression, becoming a new species, at least in terms of understanding the universe and the place it holds within it?

What other impressive technological revelations do you know of, foretold by futuro-physics?


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PostPosted: February 28th, 2017, 1:23 pm 
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The games do not portray biometal as a material.

It's described as displaying autonomous regeneration, memory, anastomosis, symbiosis and parasitism. These are not characteristics portrayed by materials, these are characteristics innate to living things.

That said there's nothing about telepathy in the games at all, so I don't know where you got that from.


To answer the question, humankind hasn't shown itself to be responsible enough to handle much of the technology we develop. We keep killing each other over petty disagreements with it, or making mistakes because we don't understand it properly and killing ourselves with it. How are we expected to handle exposure to alien life of any intelligence, particularly one as dangerous as biometal?

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PostPosted: February 28th, 2017, 1:51 pm 
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Ded10c wrote:
The games do not portray biometal as a material.

It's described as displaying autonomous regeneration, memory, anastomosis, symbiosis and parasitism. These are not characteristics portrayed by materials, these are characteristics innate to living things.

So it is a tissue. The better! The topic exactly regards also the case whether in the future we should see the fluent mingle between material and tissue, transgressing the present understanding of body and what a human being is? The same question I have regarding the biometal as shown in Battlezone II with race known as Scion, which itself is very much System Shock 2, taking the concept of unity. Mind I am yet through the plot so some things could remain mysterious to me, but the fact the ships may change their shapes or assume any shape when necessary to appeal to a tertiary perceiver, indicates there is more to this than just the way the thing is constructed. Though Battlezone II is a game and things need to get simplified, following arbitrary rules, I always wonder how Scion has any pilots and how is it possible for the humans to capture a Scion ship. Scion ships should be the pilots themselves, morphed in a particular way. These are definitely far from human. Therefore sniping the ship is killing the ship. There could be a way to "reawake" the ship with some mastermind sort-of-constructor, planting a second awareness or stuff, but come on, humans steering Scion ships like a regular technical device? It is clear Scion is way beyond that. They are organisms more than machines, taking our present understanding. On the other hand, what if the ship just morphs into what the most active mind around expects, thus appealing to a human pilot as a human likely ship? Pilots should have reported that as unusual, though. Unless they are so familiar with biometal that it is just normal to them, which I doubt. Still, what is biometal without any mental resonnance around? What is the primary form? When can we say there is lack of any mental resonnance around, taking even a planet can be taken as some sort of consciousness?

Ded10c wrote:
That said there's nothing about telepathy in the games at all, so I don't know where you got that from.

Creativity. It would take training to master biometal control, as well as have clean biometal samples. Perhaps certain pieces of biometal develop bond with certain owners. Unskillful handling of biometal could lead to the strongest mental power coming to primary voice, that is subconsciousness, which in turn could lead to shaping of quite random forms, behaving in quite random ways. What about strong emotions, such as fear, doubt, aggression, joy?

Ded10c wrote:
To answer the question, humankind hasn't shown itself to be responsible enough to handle much of the technology we develop. We keep killing each other over petty disagreements with it, or making mistakes because we don't understand it properly and killing ourselves with it. How are we expected to handle exposure to alien life of any intelligence, particularly one as dangerous as biometal?

Presently our technology rockets, but science in general experiences ups and downs with significant leaps. Take a look at how the world has changes in the recent half a decade. Elderly people oftentimes have difficulties finding themselves nowadays, which is sad, yet clearly indicates the strength of the process. Civilization changes our minds and through that, changes the culture. Maybe there are also leaps in understanding, embraced by the collective when grounded enough.


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PostPosted: February 28th, 2017, 2:58 pm 
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Though Battlezone II is a game and things need to get simplified, following arbitrary rules, I always wonder how Scion has any pilots and how is it possible for the humans to capture a Scion ship. Scion ships should be the pilots themselves, morphed in a particular way. These are definitely far from human.

Taking this, how is it even any possible to snipe down a Scion ship? Taking yet there are softer parts of this new organism, responsible for the sentiency more than typical biometal mass - a heritage of the human brain - it should be hidden deep within the shell, which is understandable, thus getting to it equals ripping all apart. Many questions arise now. What happens to the remains of biometal once such a ship is destroyed? Is it possible to recall it under ones command instantly? Does biometal suffer concussion of some sort? Is biometal capable of any self-awareness beyond mingling with the host?


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PostPosted: February 28th, 2017, 5:42 pm 
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The behaviours and properties biometal is seen to exhibit match most closely to those of fungi. If you want to go really deep into it and take the expanded-universe narrative into account then biometal is capable of swamping entire planets' ecosystems. Hopefully without spoilers - remember the Scions that were randomly turning up dead on Pluto and the Dark Planet? They were poisoned by overexposure to biometal. If biometal is indeed a lifeform as the narrative suggests, then it's must be metal-based rather than carbon-based, and that means the chemicals involved are very likely to be toxic; ammonia, arsenic, hydrogen fluoride or hydrocarbon solvents. Any carbon-based lifeform starts putting that near their body and it'll kill them pretty dead.

Darkon wrote:
Taking this, how is it even any possible to snipe down a Scion ship? Taking yet there are softer parts of this new organism, responsible for the sentiency more than typical biometal mass - a heritage of the human brain - it should be hidden deep within the shell, which is understandable, thus getting to it equals ripping all apart. Many questions arise now. What happens to the remains of biometal once such a ship is destroyed? Is it possible to recall it under ones command instantly? Does biometal suffer concussion of some sort? Is biometal capable of any self-awareness beyond mingling with the host?
Scion ships are not pure biometal. They have pilots. Finish the singleplayer campaign and their nature will become clear to you. For now I shall simply epxlain that they are not some pinnacle of evolution.

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PostPosted: March 1st, 2017, 1:11 am 
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The biometal as a shiftable matter with organic tune to it is interesting on its own. The notion it is an alien lifeform, preserving own survival, takes the topic further ahead. Regarding alien fungus, check this out:

https://youtu.be/ljy3TH1T0jk

What McKenna says is that certain type of mushroom - a hallucinogenic mushroom - is both the representative of alien species due to the unique biological structure it has, as well as on certain level the key to contacting the true alien, by which we mean cognitive, aware contact.

Returning to the biometal, imagine a weapon, basing on some kind of frequencies - which the frequencies could possibly be carried by sound - that when targeted upon elaborate biometal structure would order the structure to deconstruct itself to separate pieces or to form something entirely different, preferably harmless. Defence against this weapon would be the will of the biometal handler to maintain the form of the structure he wishes to have.


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PostPosted: March 1st, 2017, 5:51 am 
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I've encountered McKenna before. He's a crackpot. Remember how I pointed out that biometal is metal-based, not carbon-based, and is therefore highly toxic.

The notion of using sound to interfere with the molecular integrity of biometal already exists; the Scions wield this as the Sonic Cannon. Equal Damage Distribution negates this effect such that it presents no huge advantage over any other weapon.

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PostPosted: March 1st, 2017, 6:47 am 
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Ded10c wrote:
I've encountered McKenna before. He's a crackpot.

If any crackpot could argument like McKenna, universities would be full of crackpots. But I agree being associated with extensive use of psychoactive substances itself is a doubtable testimony of oneself.

Ded10c wrote:
Remember how I pointed out that biometal is metal-based, not carbon-based, and is therefore highly toxic.

I understand you adress the mushroom of McKenna theme, that it fails to properly correspond with the nature of biometal. Treat is as a metaphore then and mind biometal is fiction, biologically unique hallucinogenic fungus is science. One is easier to be bent than the other. Both the traces yet point out towards alien lifeform as distinct or unique compared to the Earthlike, allowing to gain access to other kind of perception. But yes, they are different.

Mind yet how McKenna said - what I support even beyond Battlezone and Aliens - that our imagination of extraterrestrial life as anything of our own antropomorphic origin is very pedestrian and quite unlikely. Biometal itself is a good alien, like overgrown bacterial form of base structure other than carbohydrate, highly reliant on minerals.


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PostPosted: March 1st, 2017, 6:54 am 
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Ded10c wrote:
The notion of using sound to interfere with the molecular integrity of biometal already exists; the Scions wield this as the Sonic Cannon. Equal Damage Distribution negates this effect such that it presents no huge advantage over any other weapon.

Good to know. Mind yet the carrier is of secondary importance. It could be sound, it could be anything else. The key is the telepathic or remote control over the function of biometal, allowing to influence the behaviour of it with appropriate means, this time technological ones. There are frequencies or certain condensed waves allowing to trigger on the biometal to certain behaviours. Ultimately it is about gaining control over it, minding it is prone to be tamed. The taste in all this scenario dwells in the fact the psionic skill of the original biometal owner is what truly fights the battle against the type of damage or control I talk about.

Equal distribution of damage, being part of the way the biometal absorbs the impacts, is a nice science-fiction point, but regarding "the frequencies", this way or the other they affect the entire structure, as long as this structure is compatible within itself.


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PostPosted: March 1st, 2017, 10:40 am 
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Once again, there is no suggestion that biometal is in any way connected to telepathy or that telepathy exists within the Battlezone universe. The contents have your post have no connection to what we know about biometal. There is no "psionic" anything involved.

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PostPosted: March 1st, 2017, 12:30 pm 
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Ded10c wrote:
Once again, there is no suggestion that biometal is in any way connected to telepathy or that telepathy exists within the Battlezone universe. The contents have your post have no connection to what we know about biometal. There is no "psionic" anything involved.

What makes you say that, except the desire to hold in grasp the Battlezone universe projected in your head? Do you feel the status quo is endangered? Why do you defend it, is it going to benefit you? I say otherwise, if you think about it.

Look up the topic of the discussion and the topic post. The thread is speculative. If there is biometal, there could be more. Scions could actually have a mutual instant connection with some swarmlike biometal-based instant telepathy, making them quite like Zerg in Starcraft for that matter. If you neglect the PSI, the tech can do the job, even though think about possibilities introduced by the PSI. Refer to System Shock 2. Human brain is capable of many things. We have learned language and culture, we just needed to experience a proper evolutionary leap, let the technology change us. Perhaps we are waiting for yet another leap, which would make our present day look like prehistory. In the times where PSI was incidental, will sound like, in the times where they lived in the caves, these tribal people.

How life was even possible then?


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PostPosted: March 1st, 2017, 4:26 pm 
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Finish the storyline first. Once again, the Scions are nothing out of the ordinary. They do not have a "mutual instant connection" with anything.

I'm all for extrapolating on the story we're given; that's how things like Forgotten Enemies are created. What I am not for is making things up that completely contradict what we're given, or that go against the established grain. Speculation requires a grounding in fact, and is bound by the restraints of the narrative in question. Where Battlezone is concerned, telepathy does not have any grounding within that boundary. You might as well suggest the ISDF has a squadron devoted to using magic.

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