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PostPosted: May 12th, 2017, 4:01 am 
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Joined: May 26th, 2009, 1:51 pm
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I can make models easy enough but using stock BZ2 textures are hard to map to my models. I use Caligari Truespace so I need general guidelines rather then those specific to a particular modeling package other then perhaps those like common UV mapping software like maybe Lithunwrap; the free version. I know how to break vertices and separate them into groups but when I move the vertices to match the stock textures the model looks horrible and distorted sadly. Any suggestions on how to map a model to look decent? Thx, Edgrr. :ymparty:

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BZII Modeling tutorials for model making igits like you?


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