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PostPosted: April 14th, 2017, 4:34 am 
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Does anyone know who created the x-mod? I recently downloaded it for creating some of my own morph attack heli units this model will have animation for wheels retracting, and rocket pods and gun turret extending out of the body. I may eventually add forward and reverse animations as well. The morph class is a very interesting class with quite a few perks that other classes seem to lack.
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I'd like to add a rotor type animation but don't have clue on how to add or simulate it. Any suggestions on what to try? Thx, Edgrr. :-k

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PostPosted: April 14th, 2017, 5:36 am 
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The X-Mod was, somewhat predictably, created by -X-. He's not around any more and I don't think he left any contact details behind things.

If you're making a helicopter then I would actually suggest looking at SAV class over morphtank, and if I remember correctly there is a type of animation that's basically designed for rotating parts like rotors... though I am of course not an animator so that could be completely wrong.

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PostPosted: April 15th, 2017, 2:24 am 
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Ded10c wrote:
The X-Mod was, somewhat predictably, created by -X-. He's not around any more and I don't think he left any contact details behind things.

If you're making a helicopter then I would actually suggest looking at SAV class over morphtank, and if I remember correctly there is a type of animation that's basically designed for rotating parts like rotors... though I am of course not an animator so that could be completely wrong.


Bummer, would've been cool to ask him some questions about the rotor type animation. I was reading some old posts on BZU that suggested it could be done using draw_geom or by dll.

I animated a rounded plane object in Truespace; it played okay in 3DEX but the XSI even though it had animation in BZ2 wouldn't show the animation play? Bummer!

PS: I watched quite a few videos about Coxxon's remodeled BZII project and was very impressed with the HD elements he incorporated into the game; quite visually stunning with new units and enhanced model detail.

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