The test games were authentic 1v1s unless something unusual occurred that needed an immediate followup. (despite domakus pretending they were only test games on the ones he lost!)
Scion have a lot of buffs as well.
Blink's effectiveness was reduced because we don't want it to just be "/leave blink warriors" at the 20 minute mark instead of the 7 minute mark.
Scavengers have identical mass to VSR 5.0, so what you are describing must be a placebo.
Adding the Extra features is great however. Such as including the 10-player scoreboard fix by ZA, the colored weapon reticle that indicates if Special Weapon is ON or OFF, and the f12 select all teammates for painting. However alot of ppl alrdy have the f12 select all included in their newkeys and if they do then f12 wont work at all. Deleting the entry in newkeys will fix it.
These were already
included in VSR before, I just made them optional. The coloured weapon reticles is the only new addition.
Conflicting problems like you describe are the reason they were made optional.
What GBD really needs is test cases to figure out what results in empties remaining invulnerable past the x second time period.
Did anyone join and enter game while the empty was being built for example, or a timely resync.