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 Post subject: Daedlian Race Balance
PostPosted: February 14th, 2015, 2:25 am 
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[TECH] Energizer (tech center):
Now requires fac, bay, bunker, and arm.

[TECH] Bull HT:
Replaces old Bull ZAP slot.
Costs 85 scrap.
Build time 20 seconds.
Gave customized version of cruelty gun, slightly better vs air units.

[TECH] Bull ZAP:
Replaces old Bull slot.
Now costs 75 instead of 80.

[UNIT] Watchdog:
No longer anti-air.

[UNIT] Bull:
Speed was upped to match Scion Titan.
Now attacks air units.
Switched Bull ZAP's gun to Irradiator, better for AA.

[UNIT] Rocketeer:
Reduced max ammo from 3400 to 3000.

[UNIT] Crawler:
Cut explosive radius almost in half, preventing crawlers from killing eachother as much. Still deals the same damage.

[UNIT] Komodo Dragon:
Reduced health from 7500 to 7250.
Reduced max ammo from 3000 to 2600.
Reduced ammo regain from 17 to 3.
Increased speed from 7 to 10 (fwd), 4 to 6 (rev).

[BUILDING] Battery:
Doubled health, and doubled cost. (Now same as Scion Lung.)

[WEAPON] Skewer Mortar:
[a] Increased health of driller drone from 500 to 750.
[a] Decreased ammo cost from 220 to 180.

[WEAPON] Malice Missile:
[c] Increased bullet speed from 80 to 120.

[WEAPON] Smart Missile:
[c] Decreased salvo count from 3 to 2.
[c] Increased damage by 100%.
[c] More than doubled speed.
[a] Missile speed from 50 to 65.

[WEAPON] Cruelty Gun:
[c] Slightly reduced bounce.
[c] Reduced audio bug where sometimes sfx would play double.

[WEAPON] Rage Mortar:
[a] Decreased shot delay from 4.5 seconds to 3 seconds.

[WEAPON] Jolter Gun:
[c] Increased accuracy.
[a] Decreased ammo cost from 6 to 5.

[WEAPON] Paint Mine:
[-] Increased duration from 2 mins to 5 mins.

[WEAPON] Thermal Mine:
[-] Set health to same as Solar Flare.
[-] Increased duration from 7 sec to 9 sec.

[WEAPON] Zapper Cannon:
[a] Removed kick from explosions.
[a] +5 damage to Light armor class.

[WEAPON] Pilot Sniper:
[-] Now costs 30 instead of 10.
[-] Added upgraded spy bunker as requirement.

[WEAPON] Pilot Mini-Leecher:
[-] Removed service bay as a requirement.

[WEAPON] Pelleter Gun:
[c] [Absorbtion/Deflection] dmg from [30, 1] to [18, 6].
[a] [Absorbtion/Deflection] dmg from [35, 17] to [26, 17].

[WEAPON] Mortar:
[c] Removed 3x salvo, now fires 1 mortar doing 3x damage.
[c] Reduced accuracy.
[c] Increased ammo cost from 14 to 18.
[c] Reduced shot delay from 1.7 to 1.5. (Higher DPS now.)
[a] Heavily reduced velocity kick in explosions.
[a] Decreased splash dmg of explosions by 65%, moved the reduction to direct hit dmg.

[WEAPON] Accelerator:
[-] Ammo cost from 175 to 160. (1 extra shot in a hammerhead.)
[-] Max speed from 75 to 70.
[-] Duration from 0.5 to 0.75.
[-] Smooth gain, boost now non-instant.

[WEAPON] Hatred Cannon:
[c] Ammo cost increased by 10%.
[a] Removed kick from explosions.
[-] Fixed glitch where AI would aim in the sky upon losing LoS.
[-] Added small trail efx to make direction easier to determine on lower settings.

[WEAPON] Leecher Cannon:
[c] Reduced stick time to 25% of what it was.
[c] Increased impact damage by about 20%.
[a] Reduced stick time for all projectiles.
[a] Less ear-raping charging sound.
[-] Reduced damage over time and moved it to explosion damage.
[-] Removed anchor effect for all projectiles.
[-] Slightly increased impact damage vs absorbtion.

[MODEL] Factory Model:
Two faces on collision mesh had incorrect normals, which allowed pilots to go inside of it. Now fixed. (Reported by Mortarion.)

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Last edited by Vearie on February 18th, 2015, 10:29 pm, edited 6 times in total.

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PostPosted: February 14th, 2015, 3:22 am 
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Amasing. Bull idea seems good m8

thanks for the shout out m8

I'm in agreeance with ALL basically


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PostPosted: February 14th, 2015, 6:29 am 
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Joined: March 27th, 2011, 10:23 pm
Posts: 383
Location: Supreme Scorp Empire
Vearie wrote:
Replace regular Bull with Bull ZAP, and original Bull ZAP with Bull HT?


Good idea, maybe you can replace Hammerhead LC with Rocketeer HT as well? Perhaps with increased speed and turn as it is extremely unmaneuverable and slow as is. Maybe faster shot travel for the malice leader too? It can be difficult to get a hook on anything especially under warpy conditions with such a sluggish indicator.

More hull capacity would be good as well because they tend to just get instantly slaughtered in combat against any type of tank (Sabre/Warrior/Xares)

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PostPosted: February 14th, 2015, 7:28 am 
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Posts: 993
Vearie wrote:
--------------
----Ideas-----
--------------

Replace regular Bull with Bull ZAP, and original Bull ZAP with Bull HT?

-----------------
-Current Changes-
-----------------

[TECH] Energizer (tech center):
Now requires fac, bay, bunker, and arm.

[UNIT] Watchdog:
No longer anti-air.

[UNIT] Bull:
Speed was upped to match Scion Titan.
Now attacks air units.
Switched Bull ZAP's gun to Irradiator, better for AA.

[UNIT] Crawler:
Cut explosive radius almost in half, preventing crawlers from killing eachother as much. Still deals the same damage.

[UNIT] Komodo Dragon:
Reduced health from 7500 to 7250.
Reduced max ammo from 3000 to 2600.
Reduced ammo regain from 17 to 3.
Increased speed from 7 to 10 (fwd), 4 to 6 (rev).

[BUILDING] Battery:
Doubled health, and doubled cost. (Now same as Scion Lung.)

[WEAPON] Jolter Gun:
[c] Increasd accuracy.

[WEAPON] Pelleter Gun:
[c] [Absorbtion/Deflection] dmg from [30, 1] to [18, 6].
[a] [Absorbtion/Deflection] dmg from [35, 17] to [26, 17].
[a] Reduced None armor dmg from 45 to 33.

[WEAPON] Mortar: (Main Komodo Wep)
[a] Reduced velocity kick in explosions by 65%.
[a] Decreased splash dmg of explosions by 65%, moved the reduction to direct hit dmg.

[WEAPON] Accelerator:
[-] Ammo cost from 175 to 165. (1 extra shot in a hammerhead.)
[-] Max speed from 75 to 70.
[-] Duration from 0.5 to 0.75.
[-] Smooth gain, boost now non-instant.

[WEAPON] Hatred Cannon:
[c] Ammo cost increased by 10%.
[-] Now costs -25 scrap instead of 15 from armory. (The game GIVES you scrap when you drop it.)
[-] Fixed glitch where AI would aim in the sky upon losing LoS.
[-] Added small trail efx to make direction easier to determine on lower settings.

[WEAPON] Leecher Cannon:
[c] Reduced stick time in half.
[c] Increased impact damage by about 20%.
[a] Reduced stick time for all projectiles.
[-] Reduced damage over time and moved it to explosion damage.
[-] Removed anchor effect for all projectiles.

[MODEL] Factory Model:
Two faces on collision mesh had incorrect normals, which allowed pilots to go inside of it. Now fixed. (Reported by Mortarion.)



Pelletor gun was fine the way it was as Scion can simply use Stasis against them.
Watchdog was fine the way it was as having powerful turrets was an incentive to be daedlian

Accelerator was fine the way it was. Changing it now will only make hammerheads (Daedlian as a whole) much weaker against other races


Other than that the changes look good.

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PostPosted: February 14th, 2015, 9:29 am 
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I would rather that the race become the weakest one among the 4, that way Cloaket can always just slightly buff certain aspects instead of trying to hit that magic sweet spot that hadean seems to have hit with it being fairly balanced against all races slowly over time. I think as long as one can still BLINK INTO THE SKY, then accel will be fine.

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PostPosted: February 14th, 2015, 2:30 pm 
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Much weaker? Daedlian are the most OP race BZ2 has ever seen!
mortarion wrote:
you designed them to be OP so you can always win as them


Edit: You're right Dom. Ion gun(a) is 50 dmg vs none armor. I'll restore 45 dmg to none armor for pelleter(a).

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PostPosted: February 26th, 2015, 1:14 am 
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Posts: 54
Location: The fine locale of Canuckland Canada.
Hammerhead is misspelled Hammerheead in MP Vehicle Selection, the extra E is overpowered, Vearie please nerf.


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