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 Post subject: VSR for BZ2 Remake?
PostPosted: February 9th, 2018, 6:06 am 
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Joined: November 16th, 2013, 10:21 pm
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I'm just curious if the team already has plans to do this.

I don't know how different the engine architecture will be from the 1.3 betas, but we can assume that it won't be radically different, and hopefully most mods will be easily ported to it.

What do you guys think?


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 Post subject: Re: VSR for BZ2 Remake?
PostPosted: February 9th, 2018, 5:05 pm 
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Joined: March 13th, 2005, 3:54 pm
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Location: dallas tx
It's planned.

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 Post subject: Re: VSR for BZ2 Remake?
PostPosted: February 9th, 2018, 5:08 pm 
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Joined: October 24th, 2005, 8:26 pm
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Wingflier wrote:
I'm just curious if the team already has plans to do this.


Yes. :D

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 Post subject: Re: VSR for BZ2 Remake?
PostPosted: February 9th, 2018, 6:06 pm 
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Will it be made fairly simple for new players to add VSR as a mod to BZCC? I'm looking forward to this! =D>

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 Post subject: Re: VSR for BZ2 Remake?
PostPosted: February 11th, 2018, 8:06 am 
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BZCC will have "support for the game’s two-decade old modding scene." It will hopefully be much easier to get and play mods as a lot of things have been "modernized."

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 Post subject: Re: VSR for BZ2 Remake?
PostPosted: February 14th, 2018, 11:43 am 
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The biggest hurdle is that the Steam Workshop does not allow .DLL files. It seems BZCC will support lua instead, so we can still incorporate script-powered features but we need to rewrite the scripts that power them.

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