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PostPosted: September 30th, 2014, 8:29 pm 
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Joined: September 23rd, 2014, 2:41 pm
Posts: 397
This is my first map, gents! VSR Titan! Revamped for strat of course :P I need you guys to test it out, see how it functions. The link will be posted below:

https://www.dropbox.com/sh/ffksiew0xggn ... EpKFa?dl=0


Last edited by Blaedicus on October 4th, 2014, 9:17 pm, edited 9 times in total.

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PostPosted: October 1st, 2014, 1:42 am 
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Joined: January 28th, 2005, 8:07 pm
Posts: 1066
Location: 3926991712050
Looks different than I expected. Plus, where did you place the pools?

Image


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PostPosted: October 1st, 2014, 6:55 pm 
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Joined: April 10th, 2014, 11:27 pm
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Image

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PostPosted: October 1st, 2014, 8:37 pm 
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Joined: September 23rd, 2014, 2:41 pm
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This is the link to get the map. Same as top post:

https://www.dropbox.com/sh/ffksiew0xggn ... EpKFa?dl=0


Last edited by Blaedicus on October 4th, 2014, 9:17 pm, edited 12 times in total.

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PostPosted: October 1st, 2014, 8:49 pm 
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Joined: April 10th, 2014, 11:27 pm
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Wooo! I like the preview image; maintains the Titan design while also taking advantage of the two vantage points on the top. Is there still the "water"?

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PostPosted: October 1st, 2014, 9:11 pm 
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Joined: September 23rd, 2014, 2:41 pm
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I decided to stay away from the water as I didn't want to make things complicated for the scavs since they can be pretty dumb sometimes haha! Was just concerned about making it as fair as possible without adding any extra worries on the commander's part haha.


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PostPosted: October 2nd, 2014, 9:24 pm 
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Joined: January 28th, 2005, 8:07 pm
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Location: 3926991712050
Good job on map, I'll check it out/


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PostPosted: October 2nd, 2014, 9:58 pm 
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Joined: October 19th, 2011, 3:11 pm
Posts: 1838
Location: Tier 1.99
textures to use:

[Texture]
TileTexture1 = "titan.tga"
TileTexture2 = "dune2.tga"
TileTexture3 = "titan3.tga"
TileTexture4 = "dune5.tga"
TileTexture5 = "dune8.tga"
TileTexture6 = "dune9.tga"
TileTexture7 = "dune6.tga"

for pools:
viewtopic.php?f=19&t=3911

enjoy


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