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 Post subject: VSR 5.1.2 Released
PostPosted: December 21st, 2015, 6:45 pm 
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I'm posting this for VSR 5.1.2 release. ZA needs to package an installer sometime.

ZA should update this, bug him for detailed changes: Release Notes. This contains a summary of most ways that VSR differs from stock 1.3.

Download

Click Here to download VSR5.1.2

Installation instructions: Extract to BZ2 folder. This does not overwrite VSR folder, but does overwrite your existing VSR.cfg for launch, so your shortcut should automatically point to the new version. This should work fine on PB6.5 or PB7+.

Changes from 5.1.1 to 5.1.2


Fixes
  • Fixed ISDF Extractor not upgrading.
  • Minor DLL optimizations.


Changes from 5.1 to 5.1.1


Fixes
  • MPI works once again. AIPs still need some improvements.

Major Changes
  • ISDF/Scion changed to inherit off Stock odfs to inherit any future 1.3 fixes. May effect the 12 and experimental variants the most, look for anything that changed unexpectedly (Sound Fx, any odf properties not inheriting properly).


Changes from 5.0 to 5.1


Game Mode Changes
  • MPI now supports up to 10 AI teams, so FFA maps with more bases can lag to death if you wish.
  • Fixed Crash in VSR Shell with UI Scale > 1.0.
  • Fixed Random Crash in ST DLL with MPI enabled.
  • Latest Deadlian balance changes/updates. Ask Vearie for more info.

Known Issues

  • I advise using only VSR AIPs when fighting against the CPU on VSR Maps. Stock 1.3 AIPs are untested and unlikely to work, especially when a new race is being used.
  • Mini-freezes may happen in games involving CPU teams. We are still investigating this issue. (Is this still present???)

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 Post subject: Re: VSR 5.1 Released
PostPosted: December 22nd, 2015, 1:42 pm 
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tested the FFA multiple AI on a few maps, AI either spawns in same base as me and seems to work, or the other AI bases do not deploy their recycler. This was tested on 8 commander and 6 commander maps, being careful to only enable 8 or 6 AI bases respectively. Using stock VSR 5.1 AIPs

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 Post subject: Re: VSR 5.1 Released
PostPosted: December 24th, 2015, 4:22 pm 
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Joined: September 30th, 2005, 7:47 am
Posts: 450
i was excited to see the option to fight v more than 3 ai bases.
but i had the same results as juggs, also on 4way maps.

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 Post subject: Re: VSR 5.1 Released
PostPosted: December 25th, 2015, 5:47 pm 
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LOL thanks blackdragon for updating your DLL and ignoring all the other bugs and issues with have with vsr

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 Post subject: Re: VSR 5.1 Released
PostPosted: December 26th, 2015, 5:31 am 
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Looks like they don't deploy because of missing AIPs.

Code:
DIAG|            Planners:3315 |12:26:49|95523  |SetAIP - cfg(VSR_i-5.aip) team(6)
WARN|       ConsoleHelper:33   |12:26:49|95523  |Planner Error: AIP file VSR_i-5.aip not found
WARN|       ConsoleHelper:33   |12:26:49|95523  |ERROR: AIP file VSR_i-5.aip not found!
DIAG|            Planners:3315 |12:26:49|95529  |SetAIP - cfg(VSR_i-4.aip) team(7)
WARN|       ConsoleHelper:33   |12:26:49|95529  |Planner Error: AIP file VSR_i-4.aip not found
WARN|       ConsoleHelper:33   |12:26:49|95529  |ERROR: AIP file VSR_i-4.aip not found!
DIAG|            Planners:3315 |12:26:49|95533  |SetAIP - cfg(VSR_i-3.aip) team(8)
WARN|       ConsoleHelper:33   |12:26:49|95533  |Planner Error: AIP file VSR_i-3.aip not found
WARN|       ConsoleHelper:33   |12:26:49|95533  |ERROR: AIP file VSR_i-3.aip not found!
DIAG|            Planners:3315 |12:26:49|95536  |SetAIP - cfg(VSR_i-2.aip) team(9)
WARN|       ConsoleHelper:33   |12:26:49|95536  |Planner Error: AIP file VSR_i-2.aip not found
WARN|       ConsoleHelper:33   |12:26:49|95536  |ERROR: AIP file VSR_i-2.aip not found!
DIAG|            Planners:3315 |12:26:49|95539  |SetAIP - cfg(VSR_i-1.aip) team(10)
WARN|       ConsoleHelper:33   |12:26:49|95540  |Planner Error: AIP file VSR_i-1.aip not found
WARN|       ConsoleHelper:33   |12:26:49|95540  |ERROR: AIP file VSR_i-1.aip not found!
DIAG|            Planners:3315 |12:26:49|95543  |SetAIP - cfg(VSR_i0.aip) team(11)
DIAG|          LuaManager:165  |12:26:49|95544  |Lua file 'VSR_i0.lua' not found
DIAG|            Planners:3315 |12:26:50|95576  |SetAIP - cfg(VSR_i1.aip) team(12)
DIAG|          LuaManager:165  |12:26:50|95577  |Lua file 'VSR_i1.lua' not found


The team numbers don't seem to be correct, even tough I set all AIs to team 2 it seems the DLL wants
to load AIPs for different teams.


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 Post subject: Re: VSR 5.1 Released
PostPosted: December 31st, 2015, 7:36 am 
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Thanks for doing a release, Blackdragon.

Mort, what are the bugs that remain?

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 Post subject: Re: VSR 5.1 Released
PostPosted: December 31st, 2015, 10:59 pm 
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Joined: October 19th, 2011, 3:11 pm
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pilot hitbox bruv

since its been 6 years since the last vsr I'm really struggling to remember whether or not other ones I'm thinking of and those i have forgotten were fixed in vsr alpfa or not

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 Post subject: Re: VSR 5.1 Released
PostPosted: January 3rd, 2016, 3:33 pm 
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Joined: September 23rd, 2014, 2:41 pm
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is this a good idea to download or still broken?


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 Post subject: Re: VSR 5.1 Released
PostPosted: January 4th, 2016, 12:38 pm 
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only MPI is borked. IA, DM and ST all still work fine.

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 Post subject: Re: VSR 5.1 Released
PostPosted: February 6th, 2016, 6:01 am 
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Joined: August 3rd, 2006, 12:24 pm
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General BlackDragon wrote:
only MPI is borked. IA, DM and ST all still work fine.


So fix it. Why is it still not fixed?


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 Post subject: Re: VSR 5.1.1 Released
PostPosted: February 6th, 2016, 5:58 pm 
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Posted a 5.1.1 that fixes MPI.

AIPs are still not improved.

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 Post subject: Re: VSR 5.1.1 Released
PostPosted: February 8th, 2016, 4:30 pm 
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Joined: August 3rd, 2006, 12:24 pm
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In 6 way FFA on Mid-Lo all teams are "Team Blue" and only one team actually builds. The rest just build 1 scav and that's it.


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