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 Post subject: ZST mmp 1= Bug list!
PostPosted: December 28th, 2005, 9:19 am 
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Joined: December 17th, 2004, 11:19 am
Posts: 791
Location: Netherlands
Ok starting whit some bug from mega map pack 1

1) mogar trees in map ZST-Wales
2) some textures are whit same names in maps

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Last edited by Laguna on April 2nd, 2006, 9:58 am, edited 2 times in total.

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 Post subject:
PostPosted: February 7th, 2006, 6:03 am 
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Joined: December 3rd, 2004, 9:19 pm
Posts: 336
I think that the bugs of mega pack 1 could be left to exist. Biggest fuckup with the mega pack was stolen assets from other mappers/modders, that phenomena cant be fixed anymore.

We should move along and focus into new stuff.


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 Post subject:
PostPosted: February 7th, 2006, 5:35 pm 
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Joined: December 14th, 2004, 9:05 pm
Posts: 843
oh, i know how to fix all the problems with mad's map by adding a few files, but it would need to be tested en mass to make sure it wont cause sync bugs and permission from map to change around the method


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 Post subject:
PostPosted: February 10th, 2006, 5:51 am 
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Joined: December 17th, 2004, 11:19 am
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Location: Netherlands
well get a look at it,..

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 Post subject:
PostPosted: March 25th, 2006, 11:37 pm 
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Joined: December 3rd, 2004, 1:25 pm
Posts: 1995
Location: Iceland
Replace ZSTTrench.BMP image with a new image.

The preview image doesnt appear for most people, and it's *probably* because the image is 130x130. It needs to be resized to 128x128. That's it.

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 Post subject:
PostPosted: May 4th, 2006, 4:38 am 
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Joined: December 3rd, 2004, 1:25 pm
Posts: 1995
Location: Iceland
Let's see if we can't include some fixed files, like that bmp image for trench, in mega#2 zip file.

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