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PostPosted: April 30th, 2006, 10:35 pm 
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Joined: December 3rd, 2004, 9:19 pm
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Oh boy, finally i had enough energy to to convert the assets again, aww, took 4 hours cause some weird bugs occured while... Alarm towers seemed to fuck up AI pathing oddly, things are now fixed. Been up all night and im not sure that did i do everything right, maps need final test.

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DL --> http://www.zemod.com/downloads/ZSTfinD&T.zip
Updated 5.5.2006 ! If you had earlier version, let your unpacker program overwrite all files.

Unzip to BZ2 folder, not into addon !


Last edited by spAce on May 5th, 2006, 3:45 pm, edited 2 times in total.

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PostPosted: May 1st, 2006, 1:05 am 
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Had a quick look at these Space and they look very nice!

nice work mate...

mal

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PostPosted: May 2nd, 2006, 3:15 pm 
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Hey Space,

I looked at both maps earlier today and noticed what might be some issues. The twisting valleys on the east and west are an easy place for scavs to get stuck if pushed down the hill. Also u have the road leading off into the mist on each side....this road can be used to take AI off the map.

Raising the valleys around the pools might help...the road to nowhere might not be a problem or a new path edge might work ...I don't know.

Other than that they ran pretty smooth and not many problems with scavs going to navs....nice maps and the trees are cool. The alarm towers are great.... Good Work.

ShadowKnight


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PostPosted: May 4th, 2006, 4:31 am 
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Extremely cool looking maps. Takes a while to load also :)

Although I don't see the need for having 2 versions of this map, they're both identical...except one is in daylight, and other in "twilight".
Do you agree spAce? Or do you want to include both? If not, then which version do you want us to include? My personal choice would be the daylight map.

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PostPosted: May 4th, 2006, 5:30 am 
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Joined: December 11th, 2004, 4:59 pm
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Well both great maps,

I have to agree with Arnold on the daylight version,
Summers coming and people who have dark monitors are going to whine about not seeing anything, they just cant understand the gamma setting in options :P


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PostPosted: May 4th, 2006, 7:07 am 
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It's Ã

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PostPosted: May 4th, 2006, 2:29 pm 
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Quote:
Although I don't see the need for having 2 versions of this map, they're both identical...except one is in daylight, and other in "twilight".
Do you agree spAce? Or do you want to include both? If not, then which version do you want us to include? My personal choice would be the daylight map.


I knew that there's always a guy who starts to bitch about this. We include them both or none.


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PostPosted: May 4th, 2006, 2:42 pm 
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heheh :-D


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PostPosted: May 4th, 2006, 4:47 pm 
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You could make four versions :-D


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PostPosted: May 4th, 2006, 4:52 pm 
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daylight, twilight, moonlight, sunlight :) and we include them all, or none. :lol:

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PostPosted: May 4th, 2006, 7:46 pm 
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You can always just max out the ambientcolor and than tint the terrain to an orange hue. The tanks and buildings will be super bright (daylight style), but you can still get a convincing twilight look to the terrain, and people will not need to use 'no' lighting setting just to see better.

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PostPosted: May 5th, 2006, 7:18 am 
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Ok, maps updated !
I modified maps to avoid possible problems that SK stated.
Thanks for your help and feedback SK !

DL --> http://www.zemod.com/downloads/ZSTfinD&T.zip
Updated 5.5.2006 ! If you had earlier version, let your unpacker program overwrite all files.


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