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Battlezone I & II Download, Gaming & Development
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 Post subject: ** DEADLINE **
PostPosted: April 23rd, 2006, 2:14 pm 
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Joined: December 3rd, 2004, 1:25 pm
Posts: 1995
Location: Iceland
Please finish up your maps, wrap them up and have them ready for us to download.

We will package the mega#2 over next weekend, and release on monday.

Please have your maps finished by friday. Otherwise, well, you know, we can't include incompleted maps.


CHECKLIST

- Save your map, then go to console and write "ai.calccliffs", re-save.

- Make sure visibilityrange and fogrange are as they should be.

- Modify the ODF and INF files so they contain correct information, such as number of pools, how much loose (NOTE: We will change the message in the ODF, so it is consistent with mega#2).

- Create a shellmap. (NOTE: We will create shellmaps for all maps that do not have any special shellmap image. Tell us if you don't want us to create a shellmap for your map).

- VERIFY and VERIFY again that your map isn't causing any duplicate assets. If you've copied things like textures, objects, and other stuff from another map and not renamed it, then you most definetly have duplicate assets = bad.

- Let us know if you have any other special requests regarding how we package your map.


Last edited by appel on May 5th, 2006, 9:01 pm, edited 1 time in total.

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 Post subject:
PostPosted: May 3rd, 2006, 11:19 am 
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Joined: December 3rd, 2004, 12:32 pm
Posts: 1518
Location: London UK
So still up for Friday ?

All complete ?

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 Post subject:
PostPosted: May 4th, 2006, 1:32 am 
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Joined: December 3rd, 2004, 12:29 pm
Posts: 293
Location: United Kingdom of Great Britain
Hey App, I will be online Friday from about 6pm (BST), any chance we can hook up around this time to work together in finalizing the final product ready for release later that evening?

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I stalk the battlezone, with no thoughts of benevolence.
I feast on tank's and cause havoc in a general way,
I have fought some violent battles and the slayer, did get to slay.
My nourishment in scrap form, was gained through pure ability,
I trapped 'em will a cheeky smile and natural bold callidity.

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 Post subject:
PostPosted: May 4th, 2006, 3:47 am 
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Joined: August 21st, 2005, 1:53 am
Posts: 123
hmm well just to keep your bandwith limit a bit down opp
i can pass you ftp data to gel-guild.de
we got 3,5 gb webspace free with unlimited bandwith
so... :-D

ftp data:
ftp.gel-guild.de
username: web29f6
password: bz2maps

the folder will be @ http://www.gel-guild.de/files/mega2

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 Post subject:
PostPosted: May 4th, 2006, 3:50 am 
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Joined: August 21st, 2005, 1:53 am
Posts: 123
P.S. tell me when i need to change the lobby server + the server msg

greetings :D

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PostPosted: May 4th, 2006, 4:25 am 
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Joined: December 3rd, 2004, 12:32 pm
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Location: London UK
Thx Det, not sure we will need it but in case we do :)... I will let you know :)...

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 Post subject:
PostPosted: May 4th, 2006, 4:28 am 
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Joined: December 3rd, 2004, 1:25 pm
Posts: 1995
Location: Iceland
Yup... very cool.

I'm gonna work on this tonight. Gonna wrap up all my maps (which are all pretty final pretty much), and gonna check all other maps marked final.

Tomorrow Mal, friday, we should be able to put it together. Although I wont be home from work till 5 o clock.

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 Post subject:
PostPosted: May 4th, 2006, 4:37 am 
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Joined: December 3rd, 2004, 12:32 pm
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Location: London UK
I will hopefully be around tonite app so if you wanna get some final beta testing in I'll meet you on vent.

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