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 Post subject: Mega#2 - IceAge - Final
PostPosted: March 31st, 2006, 6:04 am 
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Joined: December 17th, 2004, 11:19 am
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Location: Netherlands
Ok done

Beter coler*
les loos
More place at that pool

download!

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Last edited by Laguna on April 15th, 2006, 7:54 am, edited 2 times in total.

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PostPosted: April 1st, 2006, 12:26 pm 
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Joined: December 3rd, 2004, 1:25 pm
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Location: Iceland
I like it.

The only thing that needs fixing is the coloring. The terrain is too white and bright if you dont use light-sources or terrain on high quality.

Also, I'm doubtful about that pool there in the south-east. I think you need a bit more area around it so ai units dont get stupid around it and fall into the water.

Also also, there might be too much loose on the map. Most prefer to have the loose scrap in a small field like in the middle. That way people can try to get a scav to it. But in your map the loose is scattered all around the map and all you can do really is tell your scavs to scavange, and hope they pick a good scrap path.

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PostPosted: April 2nd, 2006, 9:53 am 
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Quote:
Also also, there might be too much loose on the map. Most prefer to have the loose scrap in a small field like in the middle. That way people can try to get a scav to it. But in your map the loose is scattered all around the map and all you can do really is tell your scavs to scavange, and hope they pick a good scrap path.


Looks good :D

And if i rember i already fixed color on low, ill look for it again.

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 Post subject:
PostPosted: April 14th, 2006, 4:17 pm 
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Joined: December 3rd, 2004, 12:29 pm
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Location: United Kingdom of Great Britain
I have called my map Ice Age oblivious to the fact you had already taken the name - I will think of something else unless you are not going to include this in the mega pack?

cheers, mal

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PostPosted: April 14th, 2006, 4:21 pm 
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Joined: December 3rd, 2004, 12:29 pm
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Shit, I have deleted your version of IceAge off the server unaware it was yours, thinking it was an older version of my map - God I hope you have it on your PC - sorry dude.

I'm really not with it today.

_________________
I am the very model of a vamp of cool MalevolencE,
I stalk the battlezone, with no thoughts of benevolence.
I feast on tank's and cause havoc in a general way,
I have fought some violent battles and the slayer, did get to slay.
My nourishment in scrap form, was gained through pure ability,
I trapped 'em will a cheeky smile and natural bold callidity.

bz2maps.com


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 Post subject:
PostPosted: April 15th, 2006, 3:58 am 
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Joined: December 17th, 2004, 11:19 am
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yea i got it :)

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 Post subject:
PostPosted: April 16th, 2006, 7:48 pm 
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Joined: December 3rd, 2004, 12:29 pm
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I can't get this map to work on my PC - Everything crashes when trying to go into gamestate.

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I am the very model of a vamp of cool MalevolencE,
I stalk the battlezone, with no thoughts of benevolence.
I feast on tank's and cause havoc in a general way,
I have fought some violent battles and the slayer, did get to slay.
My nourishment in scrap form, was gained through pure ability,
I trapped 'em will a cheeky smile and natural bold callidity.

bz2maps.com


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 Post subject:
PostPosted: April 16th, 2006, 7:59 pm 
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Joined: December 3rd, 2004, 1:25 pm
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Location: Iceland
Don't mark maps as final unless you're 100% absolutely sure it works!! :)

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 Post subject:
PostPosted: April 17th, 2006, 10:43 pm 
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Joined: December 3rd, 2004, 1:25 pm
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Location: Iceland
I give this map a RED status (won't be included, impossible to salvage) because:

- It's not unique (clearly a remnant ripoff)
- It's way too white
- WAY TOO many trees/objects, reduces the framerate.

But mainly because this is probably the least of your remnant-copycat maps.

If you're gonna submit a remnant-ripoff-copycat map, then at least make it a good one :) And don't submit like 4 versions.

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 Post subject:
PostPosted: April 18th, 2006, 5:36 am 
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Quote:
But mainly because this is probably the least of your remnant-copycat maps.


Uhmm not whit this map....

I remade it whit beter color already and if so i can remove some trees if this is needed

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 Post subject:
PostPosted: May 5th, 2006, 11:56 am 
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Joined: December 3rd, 2004, 1:25 pm
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Any fixes?

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 Post subject:
PostPosted: May 10th, 2006, 12:53 pm 
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Joined: December 17th, 2004, 11:19 am
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read beter all is fixed!!

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