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PostPosted: December 6th, 2017, 3:20 am 
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This could be a controversial topic on Battlezone 2 dedicated forum, but at the same time, a very real one. Although I do understand most of you would want to state that each while you can spend on digital gaming, you wish to have a BZ2 online match, nonetheless taking current conditions - still before the release of BZ2 Redux - what games do you actually play when you do want to play instead of talking about playing or waiting for a game? What games do you most often return to? Give names, titles. I am certain that if you still keep PC gaming at all, there is something you choose. If it is actually the BZ2 singleplayer or skirmish when multiplayer seems unlikely, tell. If it is truly every while waiting in the BZ2 online lobby even when empty, tell. I would like to know what do you people play for real, beyond the level of appeals and declarations.


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PostPosted: December 6th, 2017, 4:19 am 
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Games that I do play at the moment, order of mentioning does not matter:

- Hexcells complete pack, notably Hexcells Infinite, which I believe is the only game I can see myself playing for good, followed by Lyne, which I have in turn less patience with, as Lyne is also less immersive with puzzlesolving focus but more random try influenced. Nonetheless, the first one has wide possibilities with either seedbased custom level generation or crafted custom level load, the second one, apart from a bajilion of basic levels, has daily sets.
- Solar Flux, right now completing it [took about 10h total], but even though distinctively responding to my taste, I would line it up along with other tricky but rather small to medium caliber independent release puzzlegames of one playthrough, some of them space-themed or at least physics oriented, but in most cases simply abstract, such as The Bridge for example, another game very much in my taste.
- Halo: Spartan Assault. Having completed the game on "gaso" level - which is formally a higher than gold mark - I am doing weekly sets of achievements. At first the game seemed weird to handle but eventually turned out impressively well made and a hell lot of addictive, even though grinding is what it ultimately is about, as it is about doing achievements and these kinds of achievements require a lot of doing that, grinding with kills. Regarding the quality, which is supreme, cannot tell the same about the sequel unfortunately, the Spartan Strike, which looks like a talented but technically failed ripoff of the original, starting with an error of unresponsive laptop PS/2 keyboard, followed by crashes to desktop and apparently ineffectively mixed audio.
- Singularity, a game that magnetized me, especially with how good and evolved multiplayer is compared to at least good enough singleplayer, making it even better. Pity it is so underrated. I have belief in this title and I am convinced some day, some universe, it will gain recognition it deserves.
- Fallout Shelter, achieved the number of sixtysomething Dwellers in the vault, doing quests, having five quality explorers and nine quest specialists, making me think this is the moment when I saw what this game has to offer, wanting now to drop it. Simply lacking motivation to go further. But it is for free, the artwork is very nice, the concept is good, it must be said that Bethesda simply did it justice, even though I heard there were some technical difficulties along the way. But it is for free, while admittedly worth 5€ if some ends were added to tie the overall progress, giving it direction. But for free, what to complain about?

Games that I played somewhat recently, finished or dropped:

- Templar Battleforce, a postretro gem from Trese Brothers, a studio renown for great attitude and open stance towards the fandom, taking feedback very seriously. Chose a bit of a too steep difficulty level for my first run of this turnbased tactical gameplay reminding me of the best moments in the classic X-COM, so eventually I will have to bite it and begin anew, probably, unless I can make it with a veteran captain leading a bunch of green recruits through the hell of final levels, since all the other veterans simply died due to my mismanagements of various kinds.
- Out There Omega Edition, actually completed all endings except of yellow one, planning to finish it eventually as the game for some strange reason attracts me to itself, though I gave it a negative review, primarily for lack of balance and some design issues. Possibly it means Out There has the potential, but taking what kinds of flaws are typically pointed out by critics, it would take to entirely disassemble it and make anew some ways different, which simply means, next time dude. But yeah, I admit, there is something special in it, hands down, meritorically great comicbook style sci-fi.
- Defense Zone 2, along with Defense Zone 3. Tower defense games of high difficulty level, remarkably on hard mode. Somehow I am tending more towards the second part rather than the third, though the third is clearly superior in design. Some reviews I read have stated these are the only serious tower defense games around for the moment present. Some critics accuse them for the lack of possibility to shape the way the enemy will follow, but to me, even without that, there is enough of tactical depth included, on the contrary to what it would seem.
- Lazors, a free puzzlegame I have completed, very casual but satisfying, good for ultraquick tries. Devs told an expansion may come. This is a silent water type of thing, y'know, nobody expects anything but suddenly it is there on the list doing the job.
- Battlezone [v1.5], reached level fifteen or sixteen of the Stars on very hard difficulty, the one where a rouge Fury factory needs to be destroyed. There I got completely stuck due to Fury ships spamming those wasp missles, shredding everything to pieces. Dropped the game for a good while, then some BIOS update came along for my laptop and the game fails to respond now properly with graphics display.
- Bioshock, a very fine game completely miscorresponding with my taste, but mechanically following System Shock 2, which gives it a major advantage. Someway about half way through I got my ass kicked without having saved the progress for quite a while and with a vision of repeating a good deal of way, felt demotivated, dropped it, but probably I will complete it eventually, nonetheless unfortunately it is quite of a chore to me due to mentioned mismatching theme.
- Homeworld 2, a very nice game, I can see the depth in it and how good real time strategy it is, nonethelss after finishing the singleplayer campaign, I found myself plainly too lazy to go anywhere further with that title, such as even attempting to master the skirmish mode or trying any of the plentiful mods out there. Simply, done and done, but it was fun. This is also the reality of sophisticated projects reception: you put everything there, you make it utterly complicated and fine tuned, while the common player stops at the basics, briefly moving on to a next title. But honest effort pays off, lets stick to that.
- Prey [2006], a very good IDtech4 installation, somewhat cheesy with narration but nonetheless a nice take on the popular sci-fi motiff of abduction by alien spaceship. Visually very good, gameplay is superb, also it preceded and who knows, maybe even inspired the famous Portal of Valve with dimensional gateway themed puzzles. It is one of those games, next to Singularity, that simply went by unrecognized for some reason.
- Deus Ex GO, a very interesting mobile dedicated turnbased puzzlegame of quality, which I completed, did couple of levels in the level editor, beated some quite a handful of playermade custom stages, earning some 30th experience level, though in time the application started to stagger, disallowing me eventually to even enter some sections without hanging up. I laugh that I "played it down", such as one can wear down some clothes. Well, I contacted the support, they appeared semicompetent, I reinstalled the game but lost all my progress, including the levels crafted in the level editor. I thought to myself, good game, but this is it.

Games I remember from STEAM, past ones that I played the most:

- Infested Planet. For some time I was top-10 Gold Formula player in the rankings of weekly events, couple of times the first place. That game was fun and very dynamic, strategic and hardcore at the same time. Developer was a great guy, very responsive. Miss it. Well, forward.
- Warhammer 40 000 Regicide, fine asynchronous turnbased multiplayer, slow pace of play, satisfying mix of XCOM [2012] with alltime classic chess in the Warhammer 40K style, but absolutely ravaged with RNG.
- Battlezone 98 Redux, multiplayer was fun, spent quite some time on it doing mostly MPI, being too afraid of competetive matches with all those sharks around.
- Aliens versus Predator Classic, all in all, this was a hell lot of a stressful play if you could find a multiplayer match and there were some matches from time to time on, as the community was small but dedicated. Nonetheless, I cannot tell it was the most pleasant gaming experience. There was just something difficult about this game, apart from that it had already been a legal retro. Besides, even for the day it was released, it has been rather a crude shooter by diversity of contents. But in history of gaming, it is the first asymmetrical multiplayer input to the FPS genre, such as Starcraft is to the RTS.
- Antichamber, unnecessarily played the most, as "only" about 23 hours, but this first person view puzzlegame was just supreme. Only once did I get badly stuck with progress, needing to consult other players, meeting a furtunately very competent forumer who helped me out without spoiling things up. Antichamber does deserve the praise that it gets. From what I know it took seven years to fully develop it for one guy, but everything fits just right.


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PostPosted: December 7th, 2017, 10:05 am 
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The only game I remember to have ever rated 10/10 was the one entitled 140. It is a rhythm based abstract themed platformer with some good artistic vibe to it. But I understand some people could rate it lower. To me, it has just rang the bell.


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PostPosted: December 9th, 2017, 9:13 am 
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Singularity, that I mention quite often, is a brilliant multiplayer game, but only an okay singleplayer game if to put it against some considerable competition, pointing out that it is really nothing innovative or strikingly impressive, but it does the job nonetheless in the light of what priorities it has. The case is, the multiplayer is dead, for good. Sometimes there are quantum level fluctuations with individuals popping up out of nowhere and having a match, but this is far from any dealchanger phenomenon. With multiplayer dead, what good a brilliant multiplayer game is for? It is done, over, such as singleplayer game with marginal replayability. If I was lucky enough to had got at least some matches online, I have my memories and nostalgia lingering, but with decent singleplayer story, at least I can revisit it anytime if only I wish to, as well as an inspiring thoughtful story is an inspiring thoughtful story, while we all like stories I believe. If not, then probably we would have been into some other kind of stuff right off the start, I guess.

Sometimes, when you cannot really count on other people, it is better to pick up solutions unrequiring active involvement of other people to become effective. Although maybe controversial, this approach certainly is more stable, safe and result oriented than devling into hazard of perhaps attracting enough audience to keep the thing going for however long the lifespan of any multiplayer game can be, while the lifespan of each multiplayer focused game is restricted, on the contrary to conditions of a good singleplayer story, which if done right, is timeless, otherwise rebootable.


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