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Battlezone I & II Download, Gaming & Development
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 Post subject: Sniping
PostPosted: March 31st, 2017, 4:46 am 
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Joined: February 23rd, 2017, 11:56 pm
Posts: 472
Comparing Battlezone and Battlezone 2, I think sniping is far more important and satisfying in the classic from 1998 than in the sequel. The feeling of sniping is different in both indicated games. In the classic, the amount of pilots and scrap is limited, making each vehicle lost this way a particular hindrance, especially if it was taken over by an enemy ejected loose pilot. Biometal limit makes extensive construction of units rather restricted in the classic, as well as demands more attention in taking strategic decisions. In the sequel, due to big production of units allowed, the sniping feels less impactful, merely a function to gain oneself a vehicle if in desperate need. Albeit it is clear the gameplay of the sequel is far better than the one of the classic, I doubt the limitless biometal and wide amount of units tolerance are that beneficial - especially that the overall game formula clearly lacks when it comes to grand scale strategy, particularly in case of messy units movement and rather stubborn Satellite View play, which adresses both the Battlezone games actually. There is a reason why FPS/RTS hybrids are rare and definitely the formula itself demands a lot of polish, even at the cost of variety.


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