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 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 24th, 2017, 10:56 pm 

Replies: 86
Views: 302


Couple years back I had had a Final Doom original CD, but I have trashed it along with some other stuff I considered useless. This is basically how captivated with Doom I am. Brutal Doom reminds me more of Duke Nukem 3D enhanced with modern maneuvers, thus if I give it a better try, it will probably...

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 24th, 2017, 6:51 am 

Replies: 86
Views: 302


Just checked out Fallout 2 MODDB site. Wow, there are some impressive mods, few but promising total conversions. Will have to check them out once I have an occasion. Hope they do the justice.

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 23rd, 2017, 11:13 pm 

Replies: 86
Views: 302


The list would be much shorter if you suggested features of Brutal Doom that you felt were unique. That's not to say that Doom took no inspiration from Brutal Doom... but the features of the new Doom that are visible in Brutal Doom are mostly ones that were originally intended for the original Doom...

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 21st, 2017, 6:39 am 

Replies: 86
Views: 302


Similar ideas does not mean copied ideas. Do you suppose that SgtMarkIV's ideas were original, or would it be more accurate to say that he was inspired by the design decisions made by more modern games? Is it not more likely that, as a modern game, the new Doom was simply following those same trend...

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 20th, 2017, 10:46 pm 

Replies: 86
Views: 302


I would suggest looking at Doom64 EX instead, which is a direct port. Brutal Doom 64 and the Absolution TC have to use different versions of the Doom 64 levels for legal reasons; Doom64 EX works around that and is perfectly accurate to the N64 game. Accuracy plays little role as long as the gamepla...

 Forum: BZ2MAPS.US - General Discussion   Topic: Is Battlezone ][ multiplayer truly dead?

Posted: April 20th, 2017, 10:30 pm 

Replies: 2
Views: 85


Save for couple of prominent titles in the gaming world, multiplayer in general seems pretty much vegetating compared to what we would want.

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 20th, 2017, 11:49 am 

Replies: 86
Views: 302


I am hardly any devoted Doom fan to the extent where I would be digging the game more than Quake 2 . But a good sourceport or mod does change the deal, though I would have to actually dig the case to find what is the best choice for myself out there, so here is a little paradox. Maybe a good recomme...

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 20th, 2017, 6:49 am 

Replies: 86
Views: 302


The Brutal Doom Starter Pack v20b runs initially basing on a datafile named "FreeDoom 2.0". Quite decent to make the game playable right off the bat without further requirements - especially that it is a mod at the core - but the word says FreeDoom - a recreation of the Doom gameplay featu...

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 20th, 2017, 6:12 am 

Replies: 86
Views: 302


Just found out there is a Brutal Doom 64 available from Sergeant Mark IV on ModDB, which is an interpretation of the levels from Doom 64 on Brutal Doom terms. Fresh release.

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 18th, 2017, 8:36 am 

Replies: 86
Views: 302


People used to complain about Doom 3 BFG edition, since it was incompatible with most mods at the time it was released, as well as the officially upgraded graphics presumablu did less well than some mods in bringing the game to a better performance, basing on comments. But nowadays there seems to be...

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 17th, 2017, 10:55 am 

Replies: 86
Views: 302


Regarding Doom 3, people recommend the socalled "Duct Tape" mod, allowing for smaller but brighter flashlight mounted with basic weapons. I saw somewhere a mod changing grenades into flares but in the comments it was called a poor trade.

 Forum: BZ1 Strictly Technical Area   Topic: Retro uberclassic games

 Post subject: Re: Retro uberclassic games
Posted: April 13th, 2017, 11:42 pm 

Replies: 86
Views: 302


The downside of secondhand market - if something is considered a rarity, it will probably cost adequate money.
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